ASHFALL: THE RUSTROADS

In Development

There was no single moment the world ended.
No great fire. No final war. No last signal.

Ashfall did not fall—it eroded.

The oceans receded into poisoned basins. Cities collapsed inward under their own weight. The skies thickened with dust that never truly settles. What remains is not a wasteland in the romantic sense, but something far worse: a world that still functions, still trades, still consumes—just without mercy, without balance, and without illusion.

Across this dying landscape stretch the Rustroads—endless highways of cracked asphalt and buried steel, linking the last pockets of civilisation. At their centre stands Cleanhaven, a city that still pretends order exists. Beyond it lies everything else: corporate territories, derelict settlements, and the long, lawless miles in between.

The corporations did not save humanity.
They simply learned how to own what was left of it.

They control water that isn’t clean, food that isn’t real, and energy that costs more than most lives are worth. Entire populations survive on rationed existence, fed by systems designed not to sustain them—but to keep them dependent. The world is not rebuilding. It is being managed.

And between these fractured empires move the only people free enough to matter.

The Roadrunners.

You are not soldiers. Not heroes. Not rebels.
You are drivers, scavengers, smugglers—operators of the Waste-Engines that carry goods, secrets, and consequences across the Rustroads. You take contracts no one else will. You go where others won’t. And you survive where most don’t.

Your rig is your identity—a towering construct of welded scrap, reinforced plating, and half-functional systems held together by experience and desperation. It is your shelter from the storms, your weapon in the firefight, and your coffin if it fails. Every journey reshapes it. Every battle scars it. Every upgrade makes it stronger—and harder to maintain.

Because nothing in Ashfall is stable.

Convoys clash at full speed across open highways before tearing into brutal boarding actions fought across moving steel. Crews fight not for victory, but for control—of cargo, of position, of survival itself. The battlefield does not wait. It moves, breaks, collapses, and burns around you.

Beneath it all runs a system built on pressure and consequence. Ashfall uses a D10-driven core where every decision matters—where positioning, timing, and resource management define the outcome long before dice are rolled. Damage lingers. Loss compounds. Your crew changes over time, shaped as much by what they endure as what they achieve.

And the world is always watching.

Every faction, every contract, every stretch of road carries its own agenda. Some will offer you work. Some will hunt you. Most will do both, given the chance. Loyalty is temporary. Survival is not.

This is not a story about saving the world.

It is about carving a place within it.

Out on the Rustroads, you are always moving.
Always choosing.
Always paying.

Because in Ashfall, the road does not care who you were.

Only whether you make it to the next mile.

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